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Texture Mapping by Successive Refinement

S. Horbelt, P. Thévenaz, M. Unser

Proceedings of the 2000 IEEE International Conference on Image Processing (ICIP'00), Vancouver BC, Canada, September 10-13, 2000, vol. II, pp. 307-310.

We define texture mapping as an optimization problem for which the goal of preserving the maximum amount of information in the mapped texture. We derive a solution that is optimal in the least-squares sense and that corresponds to the pseudo-inverse of a reverse transformation mapping. In practice, a first order approximation of the least-squares solution is used as an initial estimate for the mapped texture. This initial solution is refined by successive approximation to yield the least-squares optimal result. In essence, the proposed multi-pass method acts like an adaptive anti-aliasing filter.

AUTHOR="Horbelt, S. and Th{\'{e}}venaz, P. and Unser, M.",
TITLE="Texture Mapping by Successive Refinement",
BOOKTITLE="Proceedings of the 2000 {IEEE} International Conference
        on Image Processing ({ICIP'00})",
address="Vancouver BC, Canada",
month="September 10-13,",

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