Practical Box Splines for Reconstruction on the Body Centered Cubic Lattice
A. Entezari, D. Van De Ville, T. Möller
IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 2, pp. 313–328, March/April 2008.
We introduce a family of box splines for efficient, accurate, and smooth reconstruction of volumetric data sampled on the body-centered cubic (BCC) lattice, which is the favorable volumetric sampling pattern due to its optimal spectral sphere packing property. First, we construct a box spline based on the four principal directions of the BCC lattice that allows for a linear C0 reconstruction. Then, the design is extended for higher degrees of continuity. We derive the explicit piecewise polynomial representations of the C0 and C2 box splines that are useful for practical reconstruction applications. We further demonstrate that approximation in the shift-invariant space—generated by BCC-lattice shifts of these box splines—is twice as efficient as using the tensor-product B-spline solutions on the Cartesian lattice (with comparable smoothness and approximation order and with the same sampling density). Practical evidence is provided demonstrating that the BCC lattice not only is generally a more accurate sampling pattern, but also allows for extremely efficient reconstructions that outperform tensor-product Cartesian reconstructions.
@ARTICLE(http://bigwww.epfl.ch/publications/entezari0801.html, AUTHOR="Entezari, A. and Van De Ville, D. and M{\"{o}}ller, T.", TITLE="Practical Box Splines for Reconstruction on the Body Centered Cubic Lattice", JOURNAL="{IEEE} Transactions on Visualization and Computer Graphics", YEAR="2008", volume="14", number="2", pages="313--328", month="March/April", note="")