Texture Mapping by Successive Refinement
S. Horbelt, P. Thévenaz, M. Unser
Proceedings of the 2000 Seventh IEEE International Conference on Image Processing (ICIP'00), Vancouver BC, Canada, September 10-13, 2000, vol. II, pp. 307–310.
We define texture mapping as an optimization problem for which the goal of preserving the maximum amount of information in the mapped texture. We derive a solution that is optimal in the least-squares sense and that corresponds to the pseudo-inverse of a reverse transformation mapping. In practice, a first order approximation of the least-squares solution is used as an initial estimate for the mapped texture. This initial solution is refined by successive approximation to yield the least-squares optimal result. In essence, the proposed multi-pass method acts like an adaptive anti-aliasing filter.
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AUTHOR="Horbelt, S. and Th{\'{e}}venaz, P. and Unser, M.",
TITLE="Texture Mapping by Successive Refinement",
BOOKTITLE="Proceedings of the 2000 Seventh {IEEE} International
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YEAR="2000",
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pages="307--310",
address="Vancouver BC, Canada",
month="September 10-13,",
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