Precision Isosurface Rendering of 3-D Image Data
P. Thévenaz, M. Unser
IEEE Transactions on Image Processing, vol. 12, no. 7, pp. 764–775, July 2003.
We address the task of rendering by ray tracing the isosurface of a high-quality continuous model of volumetric discrete and regular data. Based on first principles, we identify the quadratic B-spline as the best model for our purpose. The nonnegativity of this basis function allows us to confine the potential location of the isosurface within a binary shell. We then show how to use the space-embedding property of splines to further shrink this shell to essentially a single voxel width. Not all rays traced through a given shell voxel will intersect the isosurface; many may only graze it, especially when the ray-tracing vantage point is close or within the volume to render. We propose here an efficient heuristic to detect those cases. We present experiments to support our claims.
@ARTICLE(http://bigwww.epfl.ch/publications/thevenaz0302.html, AUTHOR="Th{\'{e}}venaz, P. and Unser, M.", TITLE="Precision Isosurface Rendering of \mbox{3-D} Image Data", JOURNAL="{IEEE} Transactions on Image Processing", YEAR="2003", volume="12", number="7", pages="764--775", month="July", note="")